Who is it for?

These industry focused skill development programs 
in the domains of  Animation, Game Asset Design and Data Science 
are meant for anyone who wants to choose these fields as profession or hobby.  
Whether you want to add a new skill to your repertoire 
or just freshen up on a particular advanced module before
 that next big interview and add value to your portfolio,
 AID (formerly AIGA) has you covered with its Modular Learning offerings.

Animation

Learn the art and get acuainted with industry software and tools used by most producion houses in India and abroad. 


Game Art

Learn 3D modeling, texturing, enviornment design, game level designing and game programming.
 

Data Science

Learn data pre-processing, data models, data visualisation, dashboarding and coding for data science


Tools and Software 

Maya_3D_Software
ZBrush
Substance_Painter
Quixel
Blender_3D
Unity_game_engine
Unreal_GameEngine_UE4
Tableau
Tableau

Python, SQL, Machine Learning and a lot more to learn and master...

Choose from a course below. Click to view what skills you can pick up new or brush up.

Animation Courses

Course Duration Level
Maya for Animation 3 Weeks Intro
Body mechanics for animation 4 Weeks Intermediate
Animation for Gaming 4 Weeks Intermediate
Acting for animation 4 Weeks Intermediate
Adobe After Effects 4 Weeks Recommended skill

Topics Covered

1. Maya UI
2. Key frame and keying in 3D animation
3. Graph Editor
4. Principles of animation
5. Arcs, weights, timing and spacing, and overlapping actions
6. Ball bounce one axis, and with different weights (Eg: basketball, bowling ball)
7. Ball bounce progressive and with tail having life (squirrel or a rat)

Learning Outcomes

1. Understand the link between graph editor and 3D animation
2. Identify weight, arcs, timing and spacing, and overlapping actions etc
3. Apply principles of animation on a fully rigged object to make it more convincing and entertaining
4. Utilise tools such as graph editor, joint, deformers, blend parenting, constraints etc
5. Take output of 3D animated work (Playblast)

Learning Activity

1. Maya PPT points in relation to Maya UI
2. Graph Editor
3. Understanding different weights
4. Arcs, weights, timing and spacing, and overlapping actions with the help of a
3D ball with tail.
5. Ball interaction with a set

Address

No. 41, Murugeshpalya, Old Airport Road, Opposite Kempfort Mall, Bangalore, Karnataka, India.

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