These industry focused skill development programs
in the domains of Animation, Game Asset Design and Data Science
are meant for anyone who wants to choose these fields as profession or hobby.
Whether you want to add a new skill to your repertoire
or just freshen up on a particular advanced module before
that next big interview and add value to your portfolio,
AID (formerly AIGA) has you covered with its Modular Learning offerings.
A pioneer in the field of animation and game development (since 2008 as AIGA), AID today is a higher education college offering multi-disciplinary degrees and diplomas in new age careers with a strong industry engagement and academic standards with emphasis on student-led learning.
AID aims to create
life-long learning through
student-centric and student-led learning approaches. The faculties play the
role of a facilitator to bring out the creative aspects and deep learning capabilities.
AID faculties come with
practical experience of the
industry, academia and entrepreneurship. This enables them to train the students effectively on
practical hands-on skills and convert them to employable workforce.
AID engages with industry for developing curriculum
that is based on practical skills required by the industry.
Activities undertaken: Focus groups, Quality
assurance, Conclaves, Seminars and guest faculties for case studies.
1. Maya UI
2. Key frame and keying in 3D animation
3. Graph Editor
4. Principles of animation
5. Arcs, weights, timing and spacing, and overlapping actions
6. Ball bounce one axis, and with different weights (Eg: basketball, bowling ball)
7. Ball bounce progressive and with tail having life (squirrel or a rat)
1. Understand the link between graph editor and 3D animation
2. Identify weight, arcs, timing and spacing, and overlapping actions etc
3. Apply principles of animation on a fully rigged object to make it more convincing and entertaining
4. Utilise tools such as graph editor, joint, deformers, blend parenting, constraints etc
5. Take output of 3D animated work (Playblast)
1. Maya PPT points in relation to Maya UI
2. Graph Editor
3. Understanding different weights
4. Arcs, weights, timing and spacing, and overlapping actions with the help of a
3D ball with tail.
5. Ball interaction with a set
1. Animating a Character Pushing a heavy object (Theory and Demo)
2. Animating a Character Pulling a heavy object (Theory and Demo)
1. Apply the principles of animation on full body rig
2. Create proper, believable and convincing weight shifts
3. Deal with constraints and other technical issues while animating
4. Know how to get/shoot your own reference and study that for animation
5. Apply strong posing principles and balance in Full Body Characters
6. Execute 3D animation
7. Asses and use references for animation
8. Create convincing, believable Push and Pull Animation
1. Understanding weight shift
2. Understanding strong poses with the help of reference
3. Technical understanding of making intermediate animation easier
1. Animating an Idle Breathing Cycle of a Character (Theory and Demo)
2. Animating a Punch and Kick Fight Cycle of a Character (Theory and Demo)
1. Create proper, believable and convincing Breathing/Idle Cycle for Games
2. Create proper, believable and convincing Fight Cycle (Punch and Kick) for Games
3. Develop expertise in strong posing principles and balance in Full Body Character
6. Execute Intermediate 3D animation
7. Study and use references for animation
8. Apply the principles of animation for Game creation
9. Create their own convincing and believable Idle and Punch Cycle Animation
1. Understanding weight shift
2. Understanding Strong Poses and Transition with help of reference
3. Technical understanding to make intermediate animation easier
1. Interface and Navigation
2. Saving: Project & Ztools
3. Gizmo, Masking and Brushes
4. Polygroups and dynamesh
5. Subdivisions & Subtools
6. Alphas, Layers
7. Zremesher
1. Get a proper understanding of anatomy & surface details
2. Create human head with high-quality sculpting
3. Translate works into 3D
1. Sculpting Eyes, Lips, Nose & ears on a plane
2. Sculpting basic facial features on a base head
3. Adding Surface details
4. Using layers to control details
5. Rendering
1. What is 3D?
2. 3D software interface
3. Modeling in Maya
1. To understand how 3D modeling is done
2. Ability to use Maya
1. Modeling polygon objects
2. Modeling Nurbs objects
3. Modeling a Basic prop
4. Learning basic shading
1. Sculpting
2. 3D sculpting software interface
3. How to model in Zbrush
4. How to sculpting in Zbrush
1. Digital Sculpting
2. Understanding ZBrush interface
3. Be able to produce a 3D model in ZBrush
4. Be able to sculpt a game prop
1. Zmodeler tool
2. Sculpting using Alphas and Brushes
3. Low Poly to High Poly conversion
1. Blender UI
2. Modeling a flower vase using curves
3. Modeling a barrel using polygon tools
4. Unwrapping the vase and barrel
5. Applying material and texture to vase and barrel
1. Exploring the UI of blender
2. Blender navigation and terminology
3. Scene management and object management
4. Curver modeling and polygon modeling
5. Unwrapping and applying material and texture
1. Intro to Unity Game Engine
2. Editor interface
3. Visual scripting
4. Game logic building
5. Exploring public libraries
6. Porting game for web
1. Understand Unity
2. Learn to manage projects
3. Use visual scripting for game building
4. Understand input commands
5. Make a simple 3D Game
1. Project (5 days)
2. Make a 3D game
3. Port game to web
1. Setting up Quixel Bridge plugin for UE4
2. Exporting Maps and Mesh directly to UE4 from Quixel
3. Layout Game Level
4. Set Dressing
5. Use of Decal Maps
6. Lighting & Post Processing
7. Sequencer
1. Learn and apply Texturing Pipeline and basics of Unreal engine
2. Quickly create a Game Level in UE4 using Quixel
1. Analyzing the Concept
2. Setting up Landscape
3. Using modular parts
4. Painting Vegetation
5. Lighting & Baking
6. Adding Camera Animation
7. Rendering Video
1. After Effects UI
2. Creating logos and shapes using Vector tools
3. Animation using keyframe and timeline
4. Keying and wire removal
5. Compositing and color correction
6. Color correction and Rendering
1. Master Motion graphics and logo animation
3. Master tracking, compositing and non-simulation VFX
4. Optimize videos depending on the viewing platform
5. Do lighting and color correction profiling for cinematic look of a video
6. Work on Maya functionality and animation editing program
7. Master tools such as graph editor, joint, deformers, blend parenting, constraints etc
8. Execute 3D animation
9. Take output of 3D animated works (Playblast)
1. Logo creation and Animation using motion graphics
2. Graph editor
3. Layer management and composition management
4. 2D and 3D animation of a layer
5. Tracking and use of tracked data
1. Descriptive Statistics & Forecasting Future Values Sorting
2. Filtering
3. Grouping and Pivoting Cross tables Chart Types Setup
4. Visualization Cleaning, Reference lines and Box Plot RStudio basics
5. Advanced Data Analysis using Tableau & R Linear Regression in RStudio
6. Logistic Regression in RStudio & Tableau Outlier Detection & Diagnosis Testing with Tableau & R
7. Classification Modelling in Tableau & RStudio
Section 1:
1. Setting up Data flow
2. Data Pre-processing and Cleaning using Python
3. Data Analysis & Data Visualization Python Packages.
Section 2:
1. Setting up SQL Database Data feeding SQL Operators
2. Data Pivoting
3. Filtering and Table queries
4. SQL Keywords
5. Joins
6. MS Access functions
Section 3:
1. Software Integration basics & Connections
2. Data Connectivity, APIs and Endpoints
3. Database in MySQL, PYMySQL,
4. Data Transferring for Jupyter to SQL Workbench
5. Running queries in an integrated environment
Section 4A:
1. Data Analysis in Integrated Environment
2. Machine Learning in Jupyter and implication in MySQL
Section 4B:
1. Project 2 will be covered under Section 4
created with
Website Builder Software .